Java 1.4 Game ProgrammingByAndrew MulhollandPublisher:Wordware Publishing2003 |647 Pages | ISBN: 1556229631 | CHM | 10 MB
With the release of Java 1.4, it is now possible to develop more advanced computer games using the Java language than ever before. Java 1.4 Game Programming focuses on…
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time GraphicsByRandima FernandoPublisher:Addison-Wesley Professional2004 |816 Pages | ISBN: 0321228324 | DJVU | 15 MB
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It…
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose ComputationByMatt Pharr, Randima FernandoPublisher:Addison-Wesley Professional2005 |880 Pages | ISBN: 0321335597 | DJVU | 15 MB
This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units…
Earl John Carey, "Retro Game Programming"Course Technology PTR | 2005 | ISBN: 1592009069 | 336 pages | PDF | 5,8 MB
"Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn.…
Game Developer's Guide to CybikoWordware Publishing | December-15-2001 | ISBN: 1556228546 | 400 pages | PDF | 1.2MB
The popularity of the Cybiko, a hand-held wireless gaming and e-mail device, has grown exponentially. But until now, there has not been a book on how to write games for the Cybiko.…
Ian Millington, John Funge, "Artificial Intelligence for Games, Second Edition"Morgan Kaufmann | 2009 | ISBN: 0123747317 | 896 pages | PDF | 4,1 MB
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality…
Andrew Gahan, "Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques"Focal Press | 2008 | ISBN: 024081147X | 624 pages | PDF | 54,9 MB
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya,…
Beginning Game Level Design (Premier Press Game Development) ISBN: 1592004342Game Programming for Teens ISBN: 1592008348edition 2005 | PDF | 252 + 415 pages | 12,6 mb
Beginning Game Level Design (Premier Press Game Development)Get ready to conquer the basics of building a strong level or mod for your…
Eric Lengyel, "Game Engine Gems, Volume One"Jones & Bartlett Publishers | 2010 | ISBN: 0763778885 | 362 pages | PDF | 10,1 MB
Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each gem presents a previously unpublished…
Special Effects Game Programming with DirectXByMason McCuskeyPublisher:Muska & Lipman/Premier-Trade2001 |960 Pages | ISBN: 1931841063 | PDF | 114 MB
Ever look at a really cool effect in your favorite game and wonder, "How in the world did they do that?" This book teaches you the…