Category: GAME DEVELOPMENT

Game Development

Java 1.4 Game Programming (Repost)

Java 1.4 Game ProgrammingByAndrew MulhollandPublisher:Wordware Publishing2003 |647 Pages | ISBN: 1556229631 | CHM | 10 MB

With the release of Java 1.4, it is now possible to develop more advanced computer games using the Java language than ever before. Java 1.4 Game Programming focuses on…

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GPU Gems: Programming Techniques, Tips and Tricks for Real Time Graphics (Repost)

GPU Gems: Programming Techniques, Tips and Tricks for Real-Time GraphicsByRandima FernandoPublisher:Addison-Wesley Professional2004 |816 Pages | ISBN: 0321228324 | DJVU | 15 MB

GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It…

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GPU Gems 2: Programming Techniques for High Performance Graphics and General Purpose Computation (Repost)

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose ComputationByMatt Pharr, Randima FernandoPublisher:Addison-Wesley Professional2005 |880 Pages | ISBN: 0321335597 | DJVU | 15 MB

This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units…

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Retro Game Programming

Earl John Carey, "Retro Game Programming"Course Technology PTR | 2005 | ISBN: 1592009069 | 336 pages | PDF | 5,8 MB

"Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn.…

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Game Developer's Guide to Cybiko

Game Developer's Guide to CybikoWordware Publishing | December-15-2001 | ISBN: 1556228546 | 400 pages | PDF | 1.2MB

The popularity of the Cybiko, a hand-held wireless gaming and e-mail device, has grown exponentially. But until now, there has not been a book on how to write games for the Cybiko.…

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Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge, "Artificial Intelligence for Games, Second Edition"Morgan Kaufmann | 2009 | ISBN: 0123747317 | 896 pages | PDF | 4,1 MB

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality…

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Game Art Complete: All in One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Andrew Gahan, "Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques"Focal Press | 2008 | ISBN: 024081147X | 624 pages | PDF | 54,9 MB

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya,…

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Beginning Game Level Design + Game Programming for Teens

Beginning Game Level Design (Premier Press Game Development) ISBN: 1592004342Game Programming for Teens ISBN: 1592008348edition 2005 | PDF | 252 + 415 pages | 12,6 mb

Beginning Game Level Design (Premier Press Game Development)Get ready to conquer the basics of building a strong level or mod for your…

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Game Engine Gems, Volume One

Eric Lengyel, "Game Engine Gems, Volume One"Jones & Bartlett Publishers | 2010 | ISBN: 0763778885 | 362 pages | PDF | 10,1 MB

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each gem presents a previously unpublished…

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Special Effects Game Programming with DirectX (Repost)

Special Effects Game Programming with DirectXByMason McCuskeyPublisher:Muska & Lipman/Premier-Trade2001 |960 Pages | ISBN: 1931841063 | PDF | 114 MB

Ever look at a really cool effect in your favorite game and wonder, "How in the world did they do that?" This book teaches you the…

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